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Showing posts with the label Process and Production

Physical Studio with John Kelly 5: Type Transcription

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Typographic Transcription Part 1 The fifth and final physical studio workshop with John Kelly will extend over the course of a couple of weeks leading up to the final month of the first year. The subject of study for the duration of these studios will be typography and type transcription. Due to typography not being my strong suit when it comes to design I was eager to get started with this studio. To begin with the class were provided with a selection of studies from varied artists and designers as a form of inspiration to create letter forms out of five selected letters, the selected letters were 'ANSEG'. The studies I chose as my inspiration consisted of bold disorderly artwork, each sharing a similar colour palette of black with a red contrast. Out of all the studies I found these to be the most appealing. The artists of the studies were, Wolfgang Weinhart, El Lissitzky and Lauri Rosenwald, below are scans of the studies I chose as inspiration.  With John...

Physical Studio with John Kelly 4: Richard Hamilton Ideal Room

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The Ideal Room Richard Hamilton was a painter and a collage artist who created the collage  Just what is it that makes today's homes so different, so appealing? in 1956 for the catalogue of the ' This is Tomorrow ' exhibition in London as a comment on rising consumerism.  Hamilton subsequently created several works in which he reworked the subject and composition of the pop art collage, including a 1992 version featuring the female body builder, Bernie Price. For our workshop we were tasked with recreating Hamilton collage that represented the current decade. I decided to use Adobe Photoshop for this task so I had more freedom with the collage. Being able to play around with various items to produce an "ideal room" was rather interesting, there were so many ways I could experiment with this such as having a particular theme or set during a particular time.  To begin with I wanted to create a really silly 'Ideal room' using popular internet topics ...

Physical Studio with John Kelly 3: Still Life

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Still Life Drawing During our workshop session with John Kelly, we were provided with a brief and we were required to undertake still life drawing. After entering the studio, the group was greeted to four tables, each table contained various source material that differed from one another. Over the course of the afternoon we were to produce a study from three of the four tables rotating at 45 minute intervals. The three tables I chose consisted of: Letters and numbers that vary shape, size and texture Objects ranging from cameras and binoculars to three necked glass flasks A cluster of boxes and textured material such as package protection bags and crumpled up paper. I chose these tables because I found them to be the most interesting of the four, the final table was a multitude of boxes, to me that table seemed to be more line work and perspective orientated, I personally wanted to challenge myself with more difficult objects that combine straight lines, curved edges and re...

Physical Studio with John Kelly 2: Interior Sketches

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Interior Sketches For the second studio workshop with John Kelly, we were tasked with sketching the interior of the creative arts atrium at the university and explore unique patterns and shapes in the architecture and structure.  The creative arts atrium has a rather modern and open interior to it, with visible support beams and columns, these are great to draw because it provides interesting sharp shapes combined with sleek surfaces. I found this task to be enjoyable because the design and architecture of the creative arts atrium especially the main hall fascinates me, the use of large windows and daylight as a main source of light during the day gives the atrium a brighter and open feel to it. Below are my sketches for this task, I decided to incorporate a sketchy style which I believe worked in my favour during this session.

Physical Studio with John Kelly 1: Location/Urban Drawing

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Location/Urban Drawing The first workshop task for John Kelly required us to undertake a location and urban drawing task using the town of Huddersfield as source material. Over the course of the afternoon we were advised to produce the minimum of four studies and cover at the very least four of the following subjects. Type in context (examine various fonts displayed on billboards, windows and signs) Reflections (examine reflections through windows and bodies of water) Architectural themes (Themes such as door knobs gargoyles windows etc) People and places (examine the populous in an urban environment such as coffee shops and stores) Skylines (explore the skylines of the architecture and document the variety of shapes visible) The whole group was split into three smaller groups in order to prevent overcrowding within the town centre and we were provided with A2 sheets of paper, some tracing paper and a wooden board to use as an improvised table as we ventured through Hudd...

Rob Lycett Creative Suite 5: Cinema 4D With Stephan Hibbert

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Maxon Cinema4D Due to Rob Lycett's absence, the final creative suite of this year will be tutored by Stephen Hibbert. This workshop will be exploring the programme Maxon Cinema4D, the files provided contain a task sheet which explains that Cinema4D lies at the intersection between 2D and 3D digital asset generation. It's  industry leading toolset allows for the production of high-fidelity static and motion based work.  Its capability can be applied to almost any creative brief and its rendered output options reach across the entire spectrum of digital media - from posters to packaging, and from movie e ects to full 3D animation and even VR. Initially we will be looking at  the various palettes and manager panels before going through a number of small experiments aimed at familiarising ourselves with a 3D computer graphic workflow. As a class of graphic design students, we will be tasked with generating  a 3D Logo or name in Cinema4D, b...

Rob Lycett Creative Suite 4: Helvetica Deconstruction

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Helvetica Deconstruction Today's workshop with Rob Lycett will require us to work in small production groups of 3 or 4 for the duration of the workshop. During a seminar prior, we were tasked with deconstructing a variety of letters printed in the font Helvetica. The Helvetica deconstruction was a rather interesting seminar task and in result I created a font that I then later named 'Overdrive'. Overdrive was inspired by a combination of Cyberpunk and glitch aesthetic and the creation of the font resulted tearing the Helvetica font to pieces because the only letters provided were ' HAND GLOVES '. It was an amalgamation of various thickness and letters of the Helvetica font to form new letters such as 'V' and 'R'.The initial deconstruction was only half complete, however it was scanned and below is the deconstruction. I later recreated the whole deconstruction in my spare time and scanned it in. Whilst in our production groups we are collectively ...

Rob Lycett Creative Suite 3: Morpholo

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  Morpholo Task This workshop with Rob Lycett was an interesting one, the task was to create our own version of a Morpholo. The Morpholo is a 'combinatria' of square tiles (carreaux) which can be arranged in different manners, as a game, or as art. The tiles, which contain black and white shapes that can be juxtaposed at will, yielding (at least) several billion unforeseen larger shapes. There is only one rule with this, we must match , on the edges, black against black and white against white. The Morpholo tile game was devised by Thieri Foulc in 1985. This passage was extracted from the worksheet provided with the task. This workshop was an introduction to Adobe Illustrator CC in which the session would be focusing upon the basic pen tool in relation to drawing/rendering and the manipulation of typographic forms. Our task today was to create 12 100mm square tiles  A slightly confusing process to this was the 8 bit binary number, this was an 8 ...