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Showing posts from March, 2017

Rob Lycett Creative Suite 5: Cinema 4D With Stephan Hibbert

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Maxon Cinema4D Due to Rob Lycett's absence, the final creative suite of this year will be tutored by Stephen Hibbert. This workshop will be exploring the programme Maxon Cinema4D, the files provided contain a task sheet which explains that Cinema4D lies at the intersection between 2D and 3D digital asset generation. It's  industry leading toolset allows for the production of high-fidelity static and motion based work.  Its capability can be applied to almost any creative brief and its rendered output options reach across the entire spectrum of digital media - from posters to packaging, and from movie e ects to full 3D animation and even VR. Initially we will be looking at  the various palettes and manager panels before going through a number of small experiments aimed at familiarising ourselves with a 3D computer graphic workflow. As a class of graphic design students, we will be tasked with generating  a 3D Logo or name in Cinema4D, b...

Personal Interest/Inspiration: Anonymity

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Anonymity I have always found the concept of anonymity to be interesting, the condition of being anonymous gives this notion of  impersonality. Being anonymous often creates a feeling of protection from direct judgment, allowing an  individual to preform  stunts and actions with an immunity to social humility. A prime example mascot costumes, this is rather popular in american sports where the mascot of a specific team would dance, showboat and attempt to haze the opposing team.   The antics of the mascots in american sports have always been a personal favourite, the sport itself, not so much.   Anonymity has also been applied to mascots of beloved characters in places like Japan, rilakkuma for instance. Anonymity in Art and Design Anonymity is a popular approach in art and design, anonymous art can be powerful, it leaves the viewers wondering about the artist. Take Banksy, the England based graffiti artist for example, ...

Inconography and Authenticity with Dr Anna Powell

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Part 1 Iconography In relation to the lecture about semiotics, today's lecture with Dr Powell was a two part lecture discussing both iconography and authenticity. For iconography we discussed the definition of it, why it is important for visual designers to have an understanding of how iconographic readings of images work, and how we can apply an understanding of iconography in our own work.   'Iconography is about the rhetoric of images’, that is, it helps us to know ’what images say and what to say about images'. (WJT Mitchell, art historian) Derived from the Greek words Eik ō n (meaning image) and graphia (meaning writing)  iconography came into term during the early 17th century. Iconography is the identification, description and the interpretation of a content of images.  An example of iconographic symbolism that was shown  during the lecture was three images, a dove, a peace symbol and a white flag, the three are commonly interpret  ...

Self Negotiated Project: Clothing Brand Week 1: Brief Analysis and Proposed Idea

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Brief Analysis and Proposed Idea The brief for the 'Self Negotiated Project' has been provided. After reading the project synopsis, it appears that it is less restricted in comparison to the previous briefs we have been set on this course. I  heard details about this project prior to the brief going live, which meant I had ample time to come up with a solid idea in preparation for this project. The project will undergo over a period of 5 weeks, considering the idea I have in mind with just over a month to complete it is going to be precarious. However the combination of the preparation prior to the brief and consistent development with the idea, I believe that I have a step up from the deadline. The Idea I have decided that I will be developing relates to the subject I am currently discussing about in my essay. The subject of my essay is, the discussion of the influential effects and social impact that the subculture and genre of Cyberpunk has had on modern day ...

Rob Lycett Creative Suite 4: Helvetica Deconstruction

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Helvetica Deconstruction Today's workshop with Rob Lycett will require us to work in small production groups of 3 or 4 for the duration of the workshop. During a seminar prior, we were tasked with deconstructing a variety of letters printed in the font Helvetica. The Helvetica deconstruction was a rather interesting seminar task and in result I created a font that I then later named 'Overdrive'. Overdrive was inspired by a combination of Cyberpunk and glitch aesthetic and the creation of the font resulted tearing the Helvetica font to pieces because the only letters provided were ' HAND GLOVES '. It was an amalgamation of various thickness and letters of the Helvetica font to form new letters such as 'V' and 'R'.The initial deconstruction was only half complete, however it was scanned and below is the deconstruction. I later recreated the whole deconstruction in my spare time and scanned it in. Whilst in our production groups we are collectively ...